![]() ![]() Sometimes the ai make dumb life choices and run into spikes (i mean, this is a good thing if you are on the other team>:D) and do some other questionable things ![]() Some game mechanics are clunky(hense early access) For a simple graphics game, it is somehow really nice looking too, I don't know how to explain it lol ![]() Super cheap, i mean seriously, 9 dollars is less than a movie, and a movie only lasts like 2-3 hours, and I already got 4 hours into this game. There is both a water dynamic to the game and a ground dynamic ![]() Unlike a lot of "battle simulator" games, you can actually change the enviornment, and place buildings, and place units on those buildings! SO MANY UNITS, like seriously, i thought the list restarted when i was scrolling through, but it was actually that long, so there are SO many battle combonations you can do This game has amazing future potential, and it is already a great game as is! I'll be brief, so here is my pros and cons for the game: Now if you'll excuse me, I've gotta go lead a squad of paratroopers into a zombie-infested city whilst an army of medieval samurai try to zerg our right flank, and an army of cavemen try to rush our left. In short, if you have creative flare or an active imagination, you will enjoy this game. As time goes on, and these restraints become fewer, AW3 will rocket into a bright future. Your imagination, barring some restraints, is literally the limit in this game. The mechanics and the A.I might be less refined than other titles, but the raw materials are there and that's what matters most. He's giving you the tools, and he's saying "go forth and prosper!" He wants you to craft your own little maps, to design your armies, to place them and play them as you want. In Ancient Warfare 3, the dev's vision is that you should be allowed to create your vision. Essentially, you load them up, and play them according to the dev's vision. Ravenfield wont let you choose seperate weapons/vehicles for the two teams, for example, and Rise of Liberty wont let you mess around with flag locations or how/where troops are deployed. Both Ravenfield and Rise of Liberty are both held together by rigid frameworks that discourage/disallow the player from customising them directly. So why do I enjoy this game over Ravenfield and Rise of Liberty? Well, it's simple really. There are series of game modes with varying objectives, such as King of the Hill, Zombie Survival and Reach Point. Currently, you load up a blank map, alter the terrain with a simple brush tool, throw down some objects/structures, sprinkle the map with some red and blue soldiers (of whom there are many types, and you can also create your own!), and press play! The Player can control any unit on the map, or spawn in as his or her own individual unit at the game's start. Turns out, AW3 is so much more than that, and in many ways, it surpasses both of those games in entertainment value.įirst things first, AW3 is a very basic tool, yet in no way does it lose anything by lacking complexity. I bought it on a whim, as Ravenfield and Rise of Liberty were my bread and butter at the time - and this looked like a fun sandbox mash up of the two. ![]()
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